Difference between revisions of "setVariable"
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(Not limited to vehicles anymore)
(add. ArmA2 classification)
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Revision as of 18:30, 3 June 2009
Hover & click on the images for descriptions
- Set variable to given value in the variable space of given object or location. In MP, the variable space of the object is local to each client. Changes are not broadcast.
- objectName setVariable [name, value]
- objectName: Object or Location
- [name, value]: Array
- name: String
- value: Any_Value
- Return Value:
- Example 1:
_myTruck setVariable ["myVariable",123];
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles