Difference between revisions of "setVariable"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
Line 37: Line 37:
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 +
<dt class="note">Unknown</dt>
 +
<dd class="note">
 +
*enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
 +
*the unit can still take damages and report status and enemies by radio.
 +
 
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
 
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
  
 
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
 
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
 +
</dd>
 +
 +
<dd class="notedate">Posted on 3 November, 2009 - 19:40 (CEST)</dd>
 +
<dt class="note">[[User:WGL.Q|.kju]]</dt>
 +
<dd class="note">Works also for groups. [http://dev-heaven.net/issues/show/5542|Ref: A2 CIT].
 +
</dd>
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>

Revision as of 20:43, 3 November 2009

Introduced with Armed Assault version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Set variable to given value in the variable space of given element. To remove a variable, set it to nil (e.g. player setVariable ["varname",nil]).
Multiplayer:
In MP, the variable space of the object is local to each client. Changes are not broadcast, except in Arma 2 via public parameter for supported types.

Syntax

Syntax:
objectName setVariable [name, value, (public)]
Parameters:
objectName: Object or Location. Arma 2 also supports: Namespace, Group, Control, Task
[name, value]: Array
name: String
value: Any_Value
public: Boolean - Only available for Object types. If public is true then the value is broadcast to all computers.
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myVariable", 123, true];

Additional Information

See also:
getVariablesetVariable (VBS2)

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Unknown
  • enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
  • the unit can still take damages and report status and enemies by radio.
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
Posted on 3 November, 2009 - 19:40 (CEST)
.kju
Works also for groups. A2 CIT.

Bottom Section