Difference between revisions of "setVariable"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
Line 37: Line 37:
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 +
<dt class="note">Unknown</dt>
 +
<dd class="note">
 +
*enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
 +
*the unit can still take damages and report status and enemies by radio.
 +
 
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
 
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
  
 
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
 
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
 +
</dd>
 +
 +
<dd class="notedate">Posted on 3 November, 2009 - 19:40 (CEST)</dd>
 +
<dt class="note">[[User:WGL.Q|.kju]]</dt>
 +
<dd class="note">Works also for groups. [http://dev-heaven.net/issues/show/5542|Ref: A2 CIT].
 +
</dd>
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>

Revision as of 19:43, 3 November 2009

Template:Command

Notes

Unknown
  • enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
  • the unit can still take damages and report status and enemies by radio.
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
Posted on 3 November, 2009 - 19:40 (CEST)
.kju
Works also for groups. A2 CIT.

Bottom Section