setVariable: Difference between revisions

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<dt class="note">Unknown</dt>
<dd class="note">
*enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
*the unit can still take damages and report status and enemies by radio.
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.


Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
</dd>
<dd class="notedate">Posted on 3 November, 2009 - 19:40 (CEST)</dd>
<dt class="note">[[User:WGL.Q|.kju]]</dt>
<dd class="note">Works also for groups. [http://dev-heaven.net/issues/show/5542|Ref: A2 CIT].
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Revision as of 20:43, 3 November 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set variable to given value in the variable space of given element. To remove a variable, set it to nil (e.g. player setVariable ["varname",nil]).
Multiplayer:
In MP, the variable space of the object is local to each client. Changes are not broadcast, except in Arma 2 via public parameter for supported types.
Groups:
Uncategorised

Syntax

Syntax:
objectName setVariable [name, value, (public)]
Parameters:
objectName: Object or Location. Arma 2 also supports: Namespace, Group, Control, Task
[name, value]: Array
name: String
value: Any_Value
public: Boolean - Only available for Object types. If public is true then the value is broadcast to all computers.
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myVariable", 123, true];

Additional Information

See also:
getVariablesetVariable (VBS2)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
  • enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
  • the unit can still take damages and report status and enemies by radio.
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
Posted on 3 November, 2009 - 19:40 (CEST)
.kju
Works also for groups. A2 CIT.

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