Difference between revisions of "setVariable"
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<dd class="notedate">Posted on 3 November, 2009 - 19:40 (CEST)</dd> | <dd class="notedate">Posted on 3 November, 2009 - 19:40 (CEST)</dd> | ||
<dt class="note">[[User:WGL.Q|.kju]]</dt> | <dt class="note">[[User:WGL.Q|.kju]]</dt> | ||
− | <dd class="note"> | + | <dd class="note">Public variable parameter works also for groups in ArmA II. [http://dev-heaven.net/issues/show/5542|Ref: A2 CIT]. |
</dd> | </dd> | ||
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Revision as of 21:54, 3 November 2009
Notes
- Unknown
- According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
- Posted on 3 November, 2009 - 19:40 (CEST)
- .kju
- Public variable parameter works also for groups in ArmA II. A2 CIT.