setVariable: Difference between revisions

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| objectName '''setVariable''' [name, value, public] |= Syntax
| objectName '''setVariable''' [name, value, ''public''] |= Syntax


|p1= objectName: [[Object]] or [[Location]]. Arma 2 also supports: [[Namespace]], [[Group]], [[Control]], [[Task]] |= Parameter 1
|p1= objectName: [[Object]] or [[Location]]. Arma 2 also supports: [[Namespace]], [[Group]], [[Control]], [[Task]] |= Parameter 1
Line 34: Line 34:
|p3= name: [[String]] |= Parameter 3
|p3= name: [[String]] |= Parameter 3
|p4= value: [[Any_Value]] |= Parameter 4
|p4= value: [[Any_Value]] |= Parameter 4
|p5= public (optional): [[Boolean]] - Only available for [[Object]] types. If public is true then the value is broadcast to all computers. |= Parameter 5
|p5= ''public'' (optional): [[Boolean]] - Only available for [[Object]] types. If public is true then the value is broadcast to all computers. |= Parameter 5


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 02:14, 8 May 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set variable to given value in the variable space of given element.
To remove a variable, set it to nil (e.g. player setVariable ["varname", nil];).

All available data type combinations: Template:Feature arma3
Multiplayer:
The variable space of the object is local to each client and by default changes are not broadcast.
Since Arma 2: If the public parameter for supported types is true, the value will be synchronized also for a JIP player.
Groups:
Uncategorised

Syntax

Syntax:
objectName setVariable [name, value, public]
Parameters:
objectName: Object or Location. Arma 2 also supports: Namespace, Group, Control, Task
[name, value]: Array
name: String
value: Any_Value
public (optional): Boolean - Only available for Object types. If public is true then the value is broadcast to all computers.
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myPublicVariable", 123, true];
Example 2:
_myTruck setVariable ["myLocalVariable", ["321", _var], false];
Example 3:
missionNamespace setVariable ["myName", "KK"]; hint myName; //KK

Additional Information

See also:
getVariableallVariables, MP editing guide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 18 August, 2007 - 09:51
Killswitch
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
Posted on 3 November, 2009 - 19:40 (CEST)
.kju
Public variable parameter works also for groups in ArmA II. Ref: A2 CIT.
Posted on January 18, 2010 - 17:27 (CEST)
Lou Montana
this command doesn't work with tasks in Arma 2 1.05
Posted on February 8, 2010 - 18:42 (CEST)
LaKing
In Arma 2 1.05 the missionNamespace object allows only the two main Arguments by syntax. Publishing the Variable afterwards works fine.
Posted on January 25, 2011 - 02:48 (CEST)
Lou Montana
this command does work with tasks in Arma 2 OA 1.57
Posted on 19 July, 2011
kju
My finds with 1.59 are:
Posted on 8 May, 2012
Krause
IMPORTANT: This will not work on groups if you do it from the init line (you'll experience locality issues). Do something like this instead: Put this on init line: b_GroupSetup = [ group this, "3/B", "Tank", "Platoon"] execVM "grouptest.sqf"; grouptest.sqf: if (isServer) then { private ["_GroupSelect", "_GroupDesig", "_GroupType", "_GroupSize"]; _GroupSelect = _this select 0; _GroupDesig = _this select 1; _GroupType = _this select 2; _GroupSize = _this select 3; _GroupSelect setVariable ["groupDetails", [_GroupDesig, _GroupType, _GroupSize, 0, [], ""], true ]; };

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Posted on June 13, 2014 - 19:19 (UTC)
Astus Darkblossom
(A3) Disable randomization and set a color to randomized vehicles by using ‘this setVariable ["color",X]’ in the init of the vehicle where X is a number ranging from 0 to the number of skins (minus 1). If the number is out of range, the skin is still randomized.