Difference between revisions of "setVariable"

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| [[Object]] '''setVariable''' [name, value] |= Syntax
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| [[Object]] '''setVariable''' ["name", value] |= Syntax
  
 
|p1= [[Object]] |= Parameter 1
 
|p1= [[Object]] |= Parameter 1
  
|p2= [name, value]: [[Array]]: [[String]],[[Number]] |= Parameter 2
+
|p2= name]: [[String]]
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|p3= value: [[Number]]  
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value

Revision as of 13:16, 31 August 2007

Introduced with Armed Assault version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Set variable to given value in the variable space of given object. In MP The variable space of the object is local to each client. Changes are not broadcast. The object must be a vehicle, otherwise the function does nothing.

Syntax

Syntax:
Object setVariable ["name", value]
Parameters:
Object
name]: String
value: Number
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myVariable",123];

Additional Information

See also:
getVariable

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles

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