Difference between revisions of "setVariable"
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− | | [[Object]] '''setVariable''' ["name", | + | | [[Object]] '''setVariable''' ["name", [[Any_Value]]] |= Syntax |
|p1= [[Object]] |= Parameter 1 | |p1= [[Object]] |= Parameter 1 | ||
|p2= name: [[String]] | |p2= name: [[String]] | ||
− | |p3= | + | |p3= [[Any_Value]] |
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 10:30, 3 September 2007
Hover & click on the images for descriptions
Description
- Description:
- Set variable to given value in the variable space of given object. In MP The variable space of the object is local to each client. Changes are not broadcast. The object must be a vehicle, otherwise the function does nothing.
Syntax
- Syntax:
- Object setVariable ["name", Any_Value]
- Parameters:
- Object
- name: String
- Any_Value
- Return Value:
- Nothing
Examples
- Example 1:
-
_myTruck setVariable ["myVariable",123];
Additional Information
- See also:
- getVariable
- Groups:
- Uncategorised
Notes
Notes
-
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Arma: Scripting Commands
- Arma: New Scripting Commands
- Command Group: Uncategorised
- Pages with broken file links
- Introduced with Arma version 1.00
- Commands utilizing local arguments
- Commands with local effects
- Scripting Commands OFP Elite
- Scripting Commands ArmA