setVariable

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Revision as of 14:40, 19 July 2009 by Dennis (talk | contribs)
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Introduced with Armed Assault version 1.001.00
Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
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Description

Description:
Set variable to given value in the variable space of given element. To remove a variable, set it to nil (e.g. player setVariable ["varname",nil]).
Multiplayer:
In MP, the variable space of the object is local to each client. Changes are not broadcast, except in Arma 2 via public parameter for supported types.

Syntax

Syntax:
objectName setVariable [name, value, (public)]
Parameters:
objectName: Object or Location. Arma 2 also supports: Namespace, Group, Control, Task
[name, value]: Array
name: String
value: Any_Value
public: Boolean - Only available for Object types. If public is true then the value is broadcast to all computers.
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myVariable", 123, true];

Additional Information

See also:
getVariablesetVariable (VBS2)

Notes

i
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Notes

According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
There is a third parameter of type Boolean that when set to True makes the variable global.

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