setVectorUp: Difference between revisions

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| Set object's up vector. Direction vector will remain unchanged. |= Description
| Set object's up vector. Direction vector will remain unchanged. Default object's [[vectorUp]] is [0,0,1].
 
In Multiplayer, [[setVectorUp]] must be executed on the machine where the object it applied to is [[local]]. |= Description
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| object '''setVectorUp''' [x, z, y] |= Syntax
| object '''setVectorUp''' [x, y, z] |= Syntax


|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1


|p2= [x, z, y]: [[Array]] |= Parameter 2
|p2= [x, y, z]: [[Array]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|[[vectorUp]], [[setVectorDir]], [[vectorDir]], [[setVectorDirAndUp]]  |= See also
|x1= Turn object upside down:
<code>_obj [[setVectorUp]] [0,0,-1];</code>|= Example 1
|x2= Align object with the terrain underneath:
<code>_obj [[setVectorUp]] [[surfaceNormal]] [[position]] _obj;</code>|= Example 2
 
|[[vectorUp]], [[setVectorDir]], [[vectorDir]], [[setVectorDirAndUp]], [[surfaceNormal]]  |= See also


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<dd class="notedate">Posted on March 16, 2008 - 09:49
<dd class="notedate">Posted on March 16, 2008 - 09:49
<dt class="note">'''[[User:Str|Str]]'''<dd class="note">Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).
<dt class="note">'''[[User:Str|Str]]'''<dd class="note">Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).
<dd class="notedate">Posted on October 3, 2013
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">
When applying command to an object it is possible to change either pitch or bank of the object as well (assuming object is facing North):
<code>_ammobox [[setVectorUp]] [0,1,0]; //box is pitched 90 degrees forward
_ammobox [[setVectorUp]] [1,0,0]; //box is banked 90 degrees to the right</code>
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:
<code>_ammobox [[attachTo]] <nowiki>[</nowiki>[[player]], [0,2,1]];
_ammobox [[setVectorUp]] [0,0.99,0.01]; //box is pitched ~90 degrees forward
_ammobox [[setVectorUp]] [0.99,0,0.01]; //box is banked ~90 degrees to the right</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 09:04, 3 October 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set object's up vector. Direction vector will remain unchanged. Default object's vectorUp is [0,0,1]. In Multiplayer, setVectorUp must be executed on the machine where the object it applied to is local.
Groups:
Uncategorised

Syntax

Syntax:
object setVectorUp [x, y, z]
Parameters:
object: Object
[x, y, z]: Array
Return Value:
Nothing

Examples

Example 1:
Turn object upside down: _obj setVectorUp [0,0,-1];
Example 2:
Align object with the terrain underneath: _obj setVectorUp surfaceNormal position _obj;

Additional Information

See also:
vectorUpsetVectorDirvectorDirsetVectorDirAndUpsurfaceNormal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

setVectorUp can only influence an object's bank. It can not influence pitch. Example: player setVectorUp [0,1,0] If the player is facing 0 degrees (north), then this will do NOTHING. If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left. --General Barron 21:07, 3 March 2009 (CET)
Posted on March 22, 2007 - 05:07
Kronzky
An in-depth discussion on the concept of vectors is available here.
Posted on March 16, 2008 - 09:49
Str
Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).
Posted on October 3, 2013
Killzone_Kid
When applying command to an object it is possible to change either pitch or bank of the object as well (assuming object is facing North): _ammobox setVectorUp [0,1,0]; //box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; //box is banked 90 degrees to the right However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: _ammobox attachTo [player, [0,2,1]]; _ammobox setVectorUp [0,0.99,0.01]; //box is pitched ~90 degrees forward _ammobox setVectorUp [0.99,0,0.01]; //box is banked ~90 degrees to the right

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