Difference between revisions of "setVehicleAmmo"

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|p1= vehicleName: [[Object]] |= Parameter 1
 
|p1= vehicleName: [[Object]] |= Parameter 1
  
|p2= value: [[Number]] Range 0 to 1|= Parameter 2
+
|p2= value: [[Number]] - 0: empty, 1: full|= Parameter 2
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>player setVehicleAmmo 0;</pre> |= Example 1
+
|x1= <code>[[player]] [[setVehicleAmmo]] 0;</code> |= Example 1
|x2= <pre>_vehicle setVehicleAmmo 1;</pre> |= Example 2
+
|x2= <code>_vehicle [[setVehicleAmmo]] 1;</code> |= Example 2
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[setVehicleAmmoDef]] |= See also
+
| [[setVehicleAmmoDef]], [[ammo]], [[setAmmo]], [[setAmmoCargo]] |= See also
  
 
}}
 
}}

Revision as of 15:07, 17 August 2014

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.

Syntax

Syntax:
vehicleName setVehicleAmmo value
Parameters:
vehicleName: Object
value: Number - 0: empty, 1: full
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmo 0;
Example 2:
_vehicle setVehicleAmmo 1;

Additional Information

Multiplayer:
-
See also:
setVehicleAmmoDefammosetAmmosetAmmoCargo

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Ceeeb
This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
Bon_Inf*
A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
kju
  • If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
  • You need to execute where the unit is local.
  • You need to execute on the effectiveCommander of a vehicle.
Galzohar
  • In ArmA 3, using this command seems correctly rearm the vehicle and its turrets in all situations (tested with beta 0.72).
Killzone_Kid
  • In ArmA 3, when using this on a player, this command can only reduce the number of magazine in relation to the current ammo quantity of the unit. For example if player has 8 magazines, player setVehicleAmmo 0.5; will leave unit with 4 mags. Executing player setVehicleAmmo 0.5; again will leave unit with 2 mags. player setVehicleAmmo 0.5; again -> 1 mag. player setVehicleAmmo 0; will remove all mags. If player had 10 mags with 30 bullets in each, player setVehicleAmmo 0.01; will leave player with loaded mag with 3 bullets in it (300 x 0.01 = 3)

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