setVehicleTIPars: Difference between revisions

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| Sets the "heat" state of different vehicle parts (for TI detection).  This allows simulation of heated up parts of a vehicle without it actually having to utilize them. (0: cold, 1: hot) |= Description
| Sets the "heat" state of different vehicle parts (for TI detection).  This allows simulation of heated up parts of a vehicle without it actually having to utilize them. (0: cold, 1: hot) |DESCRIPTION=
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| vehicle '''setVehicleTIPars''' [engine, wheels, weapon] |= Syntax
| vehicle '''setVehicleTIPars''' [engine, wheels, weapon] |SYNTAX=


|p1= vehicle: [[Object]] - Vehicle whose components are manipulated|=
|p1= vehicle: [[Object]] - Vehicle whose components are manipulated|=
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|p5= weapon: [[Number]] - TI heat for main weapon (0 - 1)|=
|p5= weapon: [[Number]] - TI heat for main weapon (0 - 1)|=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|[[disableTIEquipment]], [[setCamUseTI]]  |= See also
|[[disableTIEquipment]], [[setCamUseTI]]  |SEEALSO=
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Revision as of 15:48, 7 April 2019

Hover & click on the images for description

Description

Description:
Sets the "heat" state of different vehicle parts (for TI detection). This allows simulation of heated up parts of a vehicle without it actually having to utilize them. (0: cold, 1: hot)
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleTIPars [engine, wheels, weapon]
Parameters:
vehicle: Object - Vehicle whose components are manipulated
[engine, wheels, weapon]: Array
engine: Number - TI heat for engine & body (0 - 1)
wheels: Number - TI heat for tracks or wheels (0 - 1)
weapon: Number - TI heat for main weapon (0 - 1)
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1,1,1];

Additional Information

See also:
disableTIEquipmentsetCamUseTI

Notes

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Notes

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