setVehicleTIPars: Difference between revisions

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m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code>
|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code>


|[[disableTIEquipment]], [[setCamUseTI]]
|seealso= [[disableTIEquipment]], [[setCamUseTI]]
}}
}}



Revision as of 01:06, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object - Vehicle whose components are manipulated
[engine, wheels, weapon]: Array
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Return value needed

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipmentsetCamUseTI

Notes

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