setVehicleTIPars

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Revision as of 01:33, 4 July 2014 by Waffle SS. (talk | contribs) (Added detailed description/paramters, based on observation and https://resources.bisimulations.com/w/index.php?title=setVehicleTiPars)
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Description

Description:
Sets the "heat" state of different vehicle parts (for TI detection). This allows simulation of heated up parts of a vehicle without it actually having to utilize them. (0: cold, 1: hot)
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleTiPars [engine, wheels, weapon]
Parameters:
vehicle: Object - Vehicle whose components are manipulated.
engine: Number - TI heat for engine & body (0 - 1)
wheels: Number - TI heat for tracks or wheels (0 - 1)
weapon: Number - TI heat for main weapon (0 - 1)
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTiPars ["pars"];

Additional Information

See also:
See also needed

Notes

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Notes

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