setViewDistance: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
| | |eff= local | ||
| | |gr1= System | ||
}} | |gr2= Environment | ||
|descr= Set rendering distance. Setting view distance to <{{=}} 0 resets the value to the client's options (set in {{hl|Options → Video → General → Visibility → Overall}}). | |||
{{Feature|Informative|Client-side max view distance is limited by the server's view distance.}} | |||
{{Feature|important|View distance also defines the maximum distance between a unit and any other unit they can [[knowsAbout|know about]]. | |||
Higher view distance will involve more AI simulation cycles for every unit, which causes low performance.}} | |||
{{{!}}class{{=}}"wikitable" | |||
!Game | |||
!min. scripted | |||
!min. UI | |||
!default | |||
!max. UI | |||
!max. scripted | |||
{{!}}- | |||
{{!}}{{arma3}} | |||
{{!}}200 | |||
{{!}}500 | |||
{{!}}'''1600''' | |||
{{!}}12000 | |||
{{!}}40000 | |||
{{!}}- | |||
{{!}}{{arma2oa}} | |||
{{!}}200 | |||
{{!}}500 | |||
{{!}}'''2500''' | |||
{{!}}10000 | |||
{{!}}15000 | |||
{{!}}- | |||
{{!}}{{arma2}} | |||
{{!}}200 | |||
{{!}}500 | |||
{{!}}'''3000''' | |||
{{!}}10000 | |||
{{!}}15000 | |||
{{!}}- | |||
{{!}}{{arma1}} | |||
{{!}}200 | |||
{{!}}500 | |||
{{!}}'''1200''' | |||
{{!}}10000 | |||
{{!}}? | |||
{{!}}- | |||
{{!}}{{ofp}} | |||
{{!}}500 | |||
{{!}}500 | |||
{{!}}'''900''' | |||
{{!}}5000 | |||
{{!}}? | |||
{{!}}} | |||
|s1= [[setViewDistance]] distance | |||
|p1= distance: [[Number]] - distance in metres | |||
|r1= [[Nothing]] | |||
[[ | |||
|x1= <sqf>setViewDistance 2250;</sqf> | |||
< | |||
</ | |||
|x2= <sqf>setViewDistance -1; // reset view distance in Arma 3</sqf> | |||
< | |||
</ | |||
|seealso= [[viewDistance]] [[setDetailMapBlendPars]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]] | |||
}} | |||
Revision as of 20:20, 13 May 2022
Description
- Description:
- Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in Options → Video → General → Visibility → Overall).
Game min. scripted min. UI default max. UI max. scripted Arma 3 200 500 1600 12000 40000 Arma 2: Operation Arrowhead 200 500 2500 10000 15000 Arma 2 200 500 3000 10000 15000 Armed Assault 200 500 1200 10000 ? Operation Flashpoint 500 500 900 5000 ? - Groups:
- SystemEnvironment
Syntax
- Syntax:
- setViewDistance distance
- Parameters:
- distance: Number - distance in metres
- Return Value:
- Nothing
Examples
- Example 1:
- setViewDistance 2250;
- Example 2:
- setViewDistance -1; // reset view distance in Arma 3
Additional Information
- See also:
- viewDistance setDetailMapBlendPars setTerrainGrid getObjectViewDistance setObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System
- Command Group: Environment
- Scripting Commands: Local Effect