setViewDistance: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(0 reset)
m (Some wiki formatting)
(47 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|eff= local |= Effects in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Set rendering distance, in metres. Default is 900m (in OFP) or 1,200m (in ArmA), accepted range is 500m to 5,000m (in OFP) or 10,000m (in ArmA). Setting view distance to 0 resets the value to the one set in Options->Video->General->Visibility->Overall |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| '''setViewDistance''' distance |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= distance: [[Number]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Nothing]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>[[setViewDistance]] 2250;</code> |= Example 1


|x2= <code>//reset view distance in Arma 3
|eff= local
[[setViewDistance]] -1;</code> |= Example 2
____________________________________________________________________________________________


| [[viewDistance]], [[setDetailMapBlendPars]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]]  |= See also
|gr1= System


}}
|gr2= Environment
 
|descr= Set rendering distance. Setting view distance to &lt;{{=}} 0 resets the value to the client's options (set in {{hl|Options → Video → General → Visibility → Overall}}).
{{Feature|Informative|Client-side max view distance is limited by the server's view distance.}}
{{Feature|important|View distance also defines the maximum distance between a unit and any other unit they can [[knowsAbout|know about]].
Higher view distance will involve more AI simulation cycles for every unit, which causes low performance.}}
 
{{{!}}class{{=}}"wikitable"
!Game
!min. scripted
!min. UI
!default
!max. UI
!max. scripted
{{!}}-
{{!}}{{arma3}}
{{!}}200
{{!}}500
{{!}}'''1600'''
{{!}}12000
{{!}}40000
{{!}}-
{{!}}{{arma2oa}}
{{!}}200
{{!}}500
{{!}}'''2500'''
{{!}}10000
{{!}}15000
{{!}}-
{{!}}{{arma2}}
{{!}}200
{{!}}500
{{!}}'''3000'''
{{!}}10000
{{!}}15000
{{!}}-
{{!}}{{arma1}}
{{!}}200
{{!}}500
{{!}}'''1200'''
{{!}}10000
{{!}}?
{{!}}-
{{!}}{{ofp}}
{{!}}500
{{!}}500
{{!}}'''900'''
{{!}}5000
{{!}}?
{{!}}}
 
|s1= [[setViewDistance]] distance


<h3 style="display:none">Notes</h3>
|p1= distance: [[Number]] - distance in metres
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
In '''OFP v1.96''', view distance also defines the maximum distance between a unit and any other unit they can [[knowsAbout|know about]]. Higher view distance will involve more AI simulation cycles for every unit, which causes low performance.
<!-- Note Section END -->
</dl>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt class="note">'''[[User:galzohar|galzohar]]'''
<dd class="note">
I tested the above and it seems to apply in Arma 2 as well. AI at a bit above 500m would stop engaging when I lowered the view distance down to 500m and re-engaged when I increased it back.
<!-- Note Section END -->
</dl>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt class="note">'''[[User:DesertEagle|DesertEagle]]'''
<dd class="note">
In ArmA 2 viewDistance can be set up to 15 km with this command ( while from interface only 10 km )
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|r1= [[Nothing]]
[[Category:Scripting Commands|SETVIEWDISTANCE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETVIEWDISTANCE]]
[[Category:Scripting Commands OFP 1.46|SETVIEWDISTANCE]]
[[Category:Scripting Commands ArmA|SETVIEWDISTANCE]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|x1= <sqf>setViewDistance 2250;</sqf>
<dl class="command_description">
<dd class="notedate">Posted on October 15, 2014 - 03:14 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">In Arma 3, Values below '''200''' have no visible effect.
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
|x2= <sqf>setViewDistance -1; // reset view distance in Arma 3</sqf>
<dl class="command_description">
<dd class="notedate">Posted on November 20, 2014 - 00:35 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
To clarify Bernagee's post, values under 200 have '''no''' effect. Tested by [[setViewDistance]] below 200, then [[hint]] [[viewDistance]]. It will not go below 200. Also, as object view distance can only be, at a maximum, the view distance, object view distance will also be reset to 200.
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
|seealso= [[viewDistance]] [[setDetailMapBlendPars]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]]
<dl class="command_description">
}}
<dd class="notedate">Posted on June 8, 2015 - 10:25 (UTC)</dd>
<dt class="note">[[User:MisterGoodson|MisterGoodson]]</dt>
<dd class="note">
Client-side max view distance is limited by the server's view distance.
Tested in Arma 3.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 20:20, 13 May 2022

Hover & click on the images for description

Description

Description:
Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in Options → Video → General → Visibility → Overall).
Client-side max view distance is limited by the server's view distance.
View distance also defines the maximum distance between a unit and any other unit they can know about. Higher view distance will involve more AI simulation cycles for every unit, which causes low performance.
Game min. scripted min. UI default max. UI max. scripted
Arma 3 200 500 1600 12000 40000
Arma 2: Operation Arrowhead 200 500 2500 10000 15000
Arma 2 200 500 3000 10000 15000
Armed Assault 200 500 1200 10000 ?
Operation Flashpoint 500 500 900 5000 ?
Groups:
SystemEnvironment

Syntax

Syntax:
setViewDistance distance
Parameters:
distance: Number - distance in metres
Return Value:
Nothing

Examples

Example 1:
setViewDistance 2250;
Example 2:
setViewDistance -1; // reset view distance in Arma 3

Additional Information

See also:
viewDistance setDetailMapBlendPars setTerrainGrid getObjectViewDistance setObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note