setWeaponReloadingTime

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Revision as of 22:59, 3 November 2015 by Killzone Kid (talk | contribs) (true is weapon found)
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Description

Description:
Sets states and/or makes an action of/on weapon. Reload time is between 0 and 1 inclusive, where 1 is 100% of maximum reloading time.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setWeaponReloadingTime [gunner, muzzleName, reloadTime]
Parameters:
vehicle: Object
[gunner, muzzleName, reloadTime]: Array
gunner: Object - alive and able gunner operating desired turret
muzzleName: String - muzzle on desired turret
reloadTime: Number
Return Value:
Boolean - true if given weapon is found

Examples

Example 1:
_done = _vehicle setWeaponReloadingTime [gunner (vehicle player), currentMuzzle (gunner (vehicle player)), 0.5];

Additional Information

See also:
weaponsmagazinesselectWeaponloadMagazineweaponState

Notes

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Notes

Posted on January 15, 2012
kju
The description is confusing to me. What the command essential does is to set the reloading state/time of the given weapon. For example you can fire a missile, and make the weapon available to fire again instantly if you apply 0. Or you can delay or stop the reload event indefinitely. The 0-1 range is a percentage - the reload time is taken from the weapons's config value (either reloadTime or magazineReloadTime - not sure). The effect is one time only each - it does not modify the weapon's general reload time.

Works also for infantry weapons - probably useful weapons with longer reload time like sniper weapons or launchers: player setWeaponReloadingTime [player,currentWeapon player,0];

No idea what's point of the return value.

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