setWind: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "{{uc:{{PAGENAME}}}}" to "")
Line 47: Line 47:
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Revision as of 22:23, 19 September 2019

Hover & click on the images for description

Description

Description:
Set current (forced == false) or permanent (forced == true) wind vector.
NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while.
Multiplayer:
Execute on server
Groups:
Uncategorised

Syntax

Syntax:
setWind [x, y, forced]
Parameters:
[x, y, forced]: Array
x: Number Easterly component (in m/s, positive = to the east)
y: Number Northerly component (in m/s, positive = to the north)
forced: Boolean true: wind constantly blows in set direction, false: wind can change direction (default)
Return Value:
Nothing

Examples

Example 1:
setWind [10, 10, true];

Additional Information

See also:
windsetWindDirgustssetGusts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section