setWind: Difference between revisions

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| Set current (forced <nowiki>==</nowiki> false) or permanent (forced <nowiki>==</nowiki> true) wind vector. |= Description
| Set current (forced <nowiki>==</nowiki> false) or permanent (forced <nowiki>==</nowiki> true) wind vector.<br>
'''NOTE''': The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while. |= Description
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| [[wind]], [[setWindDir]], [[gusts]], [[setGusts]] |= SEEALSO  
| [[wind]], [[setWindDir]], [[gusts]], [[setGusts]] |= SEEALSO  


| |= MPBEHAVIOUR  
| mp=Execute on server |= MPBEHAVIOUR  
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Revision as of 21:32, 12 April 2014

Hover & click on the images for description

Description

Description:
Set current (forced == false) or permanent (forced == true) wind vector.
NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while.
Multiplayer:
Execute on server
Groups:
Uncategorised

Syntax

Syntax:
setWind [x, z, forced]
Parameters:
[x, z, forced]: Array
x: Number Easterly component (in m/s, positive = to the east)
z: Number Northerly component (in m/s, positive = to the north)
forced: Boolean
Return Value:
Nothing

Examples

Example 1:
setWind [10, 10, true];

Additional Information

See also:
windsetWindDirgustssetGusts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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