setWind: Difference between revisions

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m (forced explained)
(x,z -> x,y)
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| '''setWind''' [x, z, forced] |= Syntax
| '''setWind''' [x, y, forced] |= Syntax


|p1= [x, z, forced]: [[Array]] |= PARAMETER1  
|p1= [x, y, forced]: [[Array]] |= PARAMETER1  


|p2= x: [[Number]] Easterly component (in m/s, positive = to the east) |= PARAMETER2  
|p2= x: [[Number]] Easterly component (in m/s, positive = to the east) |= PARAMETER2  


|p3= z: [[Number]] Northerly component (in m/s, positive = to the north) |= PARAMETER3  
|p3= y: [[Number]] Northerly component (in m/s, positive = to the north) |= PARAMETER3  


|p4= forced: [[Boolean]] true: wind constantly blows in set direction, false: wind can change direction (default) |= PARAMETER4  
|p4= forced: [[Boolean]] true: wind constantly blows in set direction, false: wind can change direction (default) |= PARAMETER4  

Revision as of 10:42, 17 September 2014

Hover & click on the images for description

Description

Description:
Set current (forced == false) or permanent (forced == true) wind vector.
NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while.
Multiplayer:
Execute on server
Groups:
Uncategorised

Syntax

Syntax:
setWind [x, y, forced]
Parameters:
[x, y, forced]: Array
x: Number Easterly component (in m/s, positive = to the east)
y: Number Northerly component (in m/s, positive = to the north)
forced: Boolean true: wind constantly blows in set direction, false: wind can change direction (default)
Return Value:
Nothing

Examples

Example 1:
setWind [10, 10, true];

Additional Information

See also:
windsetWindDirgustssetGusts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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