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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Enable Map (default [[true]]) |= | | Enable Map (default [[true]]) |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''showMap''' show |= | | '''showMap''' show |SYNTAX= | ||
|p1= show: [[Boolean]] |= | |p1= show: [[Boolean]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>showMap [[false]]</code> |= | |x1= <code>showMap [[false]]</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[showCompass]], [[showGPS]], [[showRadio]], [[showWatch]], [[showPad]], [[shownMap]] |= | | [[showCompass]], [[showGPS]], [[showRadio]], [[showWatch]], [[showPad]], [[shownMap]] |SEEALSO= | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
In ArmA 2 - This command no longer works. The map is now an inventory item. It is kept under the weapon class name "itemmap". Example: unitname removeweapon "itemmap" | |||
<dt class="note">Unknown | |||
<dd class="note">In ArmA 2 - This command no longer works. The map is now an inventory item. It is kept under the weapon class name "itemmap".<br> | |||
Example: <code>unitname removeweapon "itemmap"</code> To add again use <code>unitname addweapon "itemmap"</code>. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|SHOWMAP]] | [[Category:Scripting Commands|SHOWMAP]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|SHOWMAP]] | [[Category:Scripting Commands OFP 1.96|SHOWMAP]] | ||
[[Category:Scripting Commands OFP 1.46|SHOWMAP]] | [[Category:Scripting Commands OFP 1.46|SHOWMAP]] | ||
[[Category:Scripting Commands ArmA|SHOWMAP]] | [[Category:Scripting Commands ArmA|SHOWMAP]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:49, 7 April 2019
Description
- Description:
- Enable Map (default true)
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
showMap false
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- In ArmA 2 - This command no longer works. The map is now an inventory item. It is kept under the weapon class name "itemmap".
Example:unitname removeweapon "itemmap"
To add again useunitname addweapon "itemmap"
.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters