Difference between revisions of "side"

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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
 
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
 
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<dd class="note">
In '''OFP v1.96''', the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a unit can be made to appear to be an enemy even if all units on board are actually friendly.
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In '''OFP v1.96''', the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even if all units on board are actually friendly.
 
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Revision as of 07:52, 12 February 2007

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the side of unit. Once dead, a unit will be on the civilian side. When used in conjunction with a format statement (hint format["%1",side player]), the returned strings are: "WEST", "EAST", "GUER" or "CIV".

Syntax

Syntax:
side unit
Parameters:
unit: Object or Group
Return Value:
Side

Examples

Example 1:
? (side player == west) : hint "You are on the West side."

Additional Information

Multiplayer:
-
See also:
westeastresistancecivilian

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bdfy
In OFP 1.96, side return value for empty vehicles will be civilian.
Ceeeb
In OFP v1.96, the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even if all units on board are actually friendly.

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