side: Difference between revisions

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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even if all units on board are actually friendly.
In '''OFP v1.96''', the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it is either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even though all units on board are actually friendly.
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Revision as of 15:37, 1 March 2007

Hover & click on the images for description

Description

Description:
Returns the side of unit. Once dead, a unit will be on the civilian side. When used in conjunction with a format statement (hint format["%1",side player]), the returned strings are: "WEST", "EAST", "GUER" or "CIV".
Groups:
Uncategorised

Syntax

Syntax:
side unit
Parameters:
unit: Object or Group
Return Value:
Side

Examples

Example 1:
? (side player == west) : hint "You are on the West side."

Additional Information

See also:
westeastresistancecivilian

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bdfy
In OFP 1.96, side return value for empty vehicles will be civilian.
Ceeeb
In OFP v1.96, the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it is either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even though all units on board are actually friendly.

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