sideRadio: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
mNo edit summary
(9 intermediate revisions by 2 users not shown)
Line 9: Line 9:


|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
|gr1= Radio and Chat |GROUP1=
|gr2= Sounds |GROUP2=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 25: Line 29:
| [[Nothing]] |RETURNVALUE=  
| [[Nothing]] |RETURNVALUE=  


|s2= [side, identity] '''sideRadio''' radioName |SYNTAX=
|s2= [side, identity] '''sideRadio''' radioName |SYNTAX2=


|p21= [side, identity]: [[Array]] |PARAMETER1=
|p21= [side, identity]: [[Array]] |PARAMETER21=
|p22= side: [[Side]] - side to which the transmission will be played |PARAMETER2=
|p22= side: [[Side]] - side to which the transmission will be played |PARAMETER22=
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
* "Base"
* "Base"
Line 37: Line 41:
* "OPF"
* "OPF"
* "IND"
* "IND"
* "IND_G" |PARAMETER3=
* "IND_G" |PARAMETER23=
 
|p24= radioName: [[String]] - class name from CfgRadio |PARAMETER4=
|p24= radioName: [[String]] - class name from CfgRadio |PARAMETER4=
|r2=  [[Nothing]] |RETURNVALUE=
|r2=  [[Nothing]] |RETURNVALUE=
Line 55: Line 60:
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 03:47, 12 February 2007
<dd class="notedate">Posted on 03:47, 12 February 2007
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dt class="note">[[User:Ceeeb|Ceeeb]]
<dd class="note">
<dd class="note">
In '''OFP v1.96''', sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the [[side]] broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.  ''Example : [EAST,"base"] sideRadio "returnToBase"''.  
In '''OFP v1.96''', sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the [[side]] broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.  ''Example : [EAST,"base"] sideRadio "returnToBase"''.  
Line 66: Line 71:
[[Category:Scripting Commands OFP 1.96|SIDERADIO]]
[[Category:Scripting Commands OFP 1.96|SIDERADIO]]
[[Category:Scripting Commands OFP 1.46|SIDERADIO]]
[[Category:Scripting Commands OFP 1.46|SIDERADIO]]
[[Category:Scripting Commands ArmA|SIDERADIO]]
[[Category:Scripting Commands Armed Assault|SIDERADIO]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Radio_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Radio and Chat|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 14:36, 20 September 2020

Hover & click on the images for description

Description

Description:
Sends the audio message to the side radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Groups:
Radio and ChatSounds

Syntax

Syntax:
unit sideRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] sideRadio radioName
Parameters:
[side, identity]: Array
side: Side - side to which the transmission will be played
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne sideRadio "messageOne";
Example 2:
player sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Example 3:
[west, "Base"] sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideChatgroupRadiocustomRadiovehicleRadioglobalRadiodirectSaycommandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 03:47, 12 February 2007
Ceeeb
In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".

Bottom Section

Posted on December 3, 2016 - 21:32 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player sideRadio "#MySound.ogg";