Difference between revisions of "sideRadio"

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(see also)
(description alt syntax format example)
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| Send the message to the side radio channel. Message is defined in [[Description.ext]] file. |= Description
+
| Sends the audio message to the side radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
 +
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |= Description
 
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| unitName '''sideRadio''' chat |= Syntax
+
| unit '''sideRadio''' radioName |= Syntax
  
|p1= unitName: [[Object]] |= Parameter 1
+
|p1= unit: [[Object]] - unit to transmit |= PARAMETER1
  
|p2= chat: [[String]] |= Parameter 2
+
|p2= radioName: [[String]] - class name from CfgRadio |= PARAMETER2
  
| [[Nothing]] |= Return value
+
|p3= |= PARAMETER3
 +
 
 +
| [[Nothing]] |= RETURNVALUE
 +
 
 +
|s2= [side, identity] '''sideRadio''' radioName |= Syntax
 +
 
 +
|p21= [side, identity]: [[Array]] |= Parameter 1
 +
|p22= side: [[Side]] - side to which the transmission will be played |= Parameter 2
 +
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
 +
* "Base"
 +
* "HQ"
 +
* "PAPA_BEAR"
 +
* "AirBase"
 +
* "BLU"
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* "OPF"
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* "IND"
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* "IND_G" |= Parameter 3
 +
|p24= radioName: [[String]] - class name from CfgRadio |= Parameter 4
 +
|r2=  [[Nothing]] |= Return value
 
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|x1= <code>_soldierOne [[sideRadio]] "messageOne";</code> |= Example 1
 
|x1= <code>_soldierOne [[sideRadio]] "messageOne";</code> |= Example 1
 
|x2= <code>[[player]] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |= Example 2
 
|x2= <code>[[player]] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |= Example 2
 +
|x3= <code><nowiki>[</nowiki>[[west]], "Base"] [[sideRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>|= EXAMPLE3
 
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| [[sideChat]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]] |= See also
+
| [[sideChat]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalRadio]], [[directSay]], [[commandRadio]] |= See also
  
 
}}
 
}}

Revision as of 21:52, 4 August 2016

Introduced with Operation Flashpoint version 1.001.00
Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Sends the audio message to the side radio channel. Must have assigned "ItemRadio" to send or receive the transmission. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.

Syntax

Syntax:
unit sideRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] sideRadio radioName
Parameters:
[side, identity]: Array
side: Side - side to which the transmission will be played
identity: String - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne sideRadio "messageOne";
Example 2:
player sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Example 3:
[west, "Base"] sideRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideChatgroupRadiocustomRadiovehicleRadioglobalRadiodirectSaycommandRadio

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on 03:47, 12 February 2007
Ceeeb
In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".

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