Difference between revisions of "sideRadio"

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m (Text replacement - "|PARAMETER2= |p23=" to "|PARAMETER22= |p23=")
m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=")
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|s2= [side, identity] '''sideRadio''' radioName |SYNTAX=
 
|s2= [side, identity] '''sideRadio''' radioName |SYNTAX=
  
|p21= [side, identity]: [[Array]] |PARAMETER1=
+
|p21= [side, identity]: [[Array]] |PARAMETER21=
 
|p22= side: [[Side]] - side to which the transmission will be played |PARAMETER22=
 
|p22= side: [[Side]] - side to which the transmission will be played |PARAMETER22=
 
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
 
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:

Revision as of 03:19, 3 September 2019

Template:Command

Notes

Posted on 03:47, 12 February 2007
Ceeeb
In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".

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Posted on December 3, 2016 - 21:32 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player sideRadio "#MySound.ogg";