Difference between revisions of "sideRadio"
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Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER2= |p23=" to "|PARAMETER22= |p23=") |
Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=") |
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|s2= [side, identity] '''sideRadio''' radioName |SYNTAX= | |s2= [side, identity] '''sideRadio''' radioName |SYNTAX= | ||
− | |p21= [side, identity]: [[Array]] | | + | |p21= [side, identity]: [[Array]] |PARAMETER21= |
|p22= side: [[Side]] - side to which the transmission will be played |PARAMETER22= | |p22= side: [[Side]] - side to which the transmission will be played |PARAMETER22= | ||
|p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are: | |p23= identity: [[String]] - class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are: |
Revision as of 03:19, 3 September 2019
Notes
- Posted on 03:47, 12 February 2007
- Ceeeb
- In OFP v1.96, sideRadio messages can be sent from 2 abstract sources: "Papa_Bear" and "Base FireFly". Use sideRadio on an array in the form [SIDE,"base"],[SIDE,"HQ"],[SIDE,"Papa_bear"] or [SIDE,"airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE. Example : [EAST,"base"] sideRadio "returnToBase".
Bottom Section
- Posted on December 3, 2016 - 21:32 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player sideRadio "#MySound.ogg";