skillFinal: Difference between revisions

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|x1= <pre> player skillFinal "Endurance" </pre> |= Example 1
|x1= <pre> cursorTarget skillFinal "Endurance" </pre> |= Example 1
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Revision as of 11:03, 30 October 2014

Hover & click on the images for description

Description

Description:
Returns final, recalculated sub skill value of given unit. (with regard to AI Level coefficient (Difficulty settings)).
Groups:
Uncategorised

Syntax

Syntax:
unitName skillFinal sub-skill
Parameters:
unitName: Object
sub-skill: String Possible values are:
"aimingAccuracy"
"aimingShake"
"aimingSpeed"
"endurance"
"spotDistance"
"spotTime"
"courage"
"reloadSpeed"
"commanding"
"general"
Return Value:
Number

Examples

Example 1:
 cursorTarget skillFinal "Endurance" 

Additional Information

See also:
skillsetSkillsetSkill arraysetUnitAbilityCfgAISkillAI Combat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

ondrejkuzel
Command has a simple testing purpose. Works correctly only in SP environment or on the location where the unit has got created and remained local to.
Posted on October 30, 2014 - 10:00

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