Difference between revisions of "skipTime"
m (done ;)) |
m (Better example syntax) |
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− | '' | + | '' while(true) do {''<br> |
− | '' '''skiptime''' 0.00333''<br> | + | '' '' '''skiptime''' 0.00333''<br> |
− | '' ~0.1''<br> | + | '' '' ~0.1''<br> |
− | '' | + | '' }''<br> |
Revision as of 09:14, 31 July 2006
skipTime duration
Operand types:
duration: Number
Type of returned value:
Description:
Skip time in duration of hours.
Daytime is adjusted, weather change is estimated, no changes in any units are made.
The tide is also adjusted.
Example:
skipTime 5
Comments
Very useful function - great for giving a "campaign" feel to a running battle.
Try this in your init.sqs file:
while(true) do {
skiptime 0.00333
~0.1
}
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
Not to be confused with accTime.
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (_timeToSkipTo - daytime + 24) % 24
See a % b
MP Note:
This command only has local effect. So only use this command in scripts which are running on all clients.