skipTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Better syntax of skiptime to given time)
mNo edit summary
Line 53: Line 53:
'''MP Note''':
'''MP Note''':


This command only has local effect. So only use this command in scripts which are running on all clients.
This command only has local effect.
 
So only use this command in scripts which are running on all clients.

Revision as of 15:08, 31 July 2006


skipTime duration


Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time in duration of hours.

Daytime is adjusted, weather change is estimated, no changes in any units are made.

The tide is also adjusted.


Example:

skipTime 5


Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file:


 while(true) do {
  skiptime 0.00333
  ~0.1
 }


This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.

A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (-daytime + _timeToSkipTo)


MP Note:

This command only has local effect.

So only use this command in scripts which are running on all clients.