skipTime: Difference between revisions

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[[Category:Scripting Commands|SKIPTIME]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|SKIPTIME]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|SKIPTIME]]
[[Category:Scripting Commands ArmA|SKIPTIME]]


| ofp |= Game name


<h2 style="color:#000066">'''skipTime ''duration'''''</h2>
|1.00|= Game version
____________________________________________________________________________________________


| Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted. |= Description
____________________________________________________________________________________________


'''Operand types:'''
| '''skipTime''' duration |= Syntax


'''duration:''' [[Number]]
|p1= duration: [[Number]] |= Parameter 1


'''Type of returned value:'''
| [[Nothing]] |= Return value
____________________________________________________________________________________________
 
|x1= <pre>skipTime 5
Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file:  
while(true) do {
skiptime 0.00333  ~0.1  }


[[Nothing]]
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (-[[daytime]] + _timeToSkipTo)</pre> |= Example 1
____________________________________________________________________________________________


'''Description:'''
|  |= See also


Skip time in '''duration''' of hours.
}}


Daytime is adjusted, weather change is estimated, no changes in any units are made.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


The tide is also adjusted.
<!-- Note Section END -->
</dl>


 
<h3 style="display:none">Bottom Section</h3>
'''Example:'''
[[Category:Scripting Commands|SKIPTIME]]
 
[[Category:Scripting Commands OFP 1.96|SKIPTIME]]
'''skipTime''' 5
[[Category:Scripting Commands OFP 1.46|SKIPTIME]]
 
[[Category:Scripting Commands ArmA|SKIPTIME]]
 
'''Comments'''
 
Very useful function - great for giving a "campaign" feel to a running battle.
 
Try this in your init.sqs file:
 
 
''&nbsp;while(true) do {''<br>
''&nbsp;''&nbsp;'''skiptime''' 0.00333''<br>
''&nbsp;''&nbsp;~0.1''<br>
''&nbsp;}''<br>
 
 
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
 
Not to be confused with [[accTime]].
 
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:<br>
'''skipTime''' (-[[daytime]] + _timeToSkipTo)<br />
 
 
'''MP Note''':
 
This command only has local effect.
 
So only use this command in scripts which are running on all clients.

Revision as of 00:47, 2 August 2006

Hover & click on the images for description

Description

Description:
Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted.
Groups:
Uncategorised

Syntax

Syntax:
skipTime duration
Parameters:
duration: Number
Return Value:
Nothing

Examples

Example 1:
skipTime 5 
Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: 
while(true) do {
 skiptime 0.00333   ~0.1  }

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (-[[daytime]] + _timeToSkipTo)

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section