Difference between revisions of "skipTime"

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[[Category:Scripting Commands|SKIPTIME]]
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{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|SKIPTIME]]
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____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|SKIPTIME]]
 
[[Category:Scripting Commands ArmA|SKIPTIME]]
 
  
 +
| ofp |= Game name
  
<h2 style="color:#000066">'''skipTime ''duration'''''</h2>
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|1.00|= Game version
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____________________________________________________________________________________________
  
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| Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted. |= Description
 +
____________________________________________________________________________________________
  
'''Operand types:'''
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| '''skipTime''' duration |= Syntax
  
'''duration:''' [[Number]]
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|p1= duration: [[Number]] |= Parameter 1
  
'''Type of returned value:'''
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| [[Nothing]] |= Return value
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____________________________________________________________________________________________
 +
 
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|x1= <pre>skipTime 5
 +
Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file:  
 +
while(true) do {
 +
skiptime 0.00333  ~0.1  }
  
[[Nothing]]
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This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
 +
skipTime (-[[daytime]] + _timeToSkipTo)</pre> |= Example 1
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____________________________________________________________________________________________
  
'''Description:'''
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|  |= See also
  
Skip time in '''duration''' of hours.
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}}
  
Daytime is adjusted, weather change is estimated, no changes in any units are made.
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
  
The tide is also adjusted.
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<!-- Note Section END -->
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</dl>
  
 
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<h3 style="display:none">Bottom Section</h3>
'''Example:'''
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[[Category:Scripting Commands|SKIPTIME]]
 
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[[Category:Scripting Commands OFP 1.96|SKIPTIME]]
'''skipTime''' 5
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[[Category:Scripting Commands OFP 1.46|SKIPTIME]]
 
+
[[Category:Scripting Commands ArmA|SKIPTIME]]
 
 
'''Comments'''
 
 
 
Very useful function - great for giving a "campaign" feel to a running battle.
 
 
 
Try this in your init.sqs file:
 
 
 
 
 
''&nbsp;while(true) do {''<br>
 
''&nbsp;''&nbsp;'''skiptime''' 0.00333''<br>
 
''&nbsp;''&nbsp;~0.1''<br>
 
''&nbsp;}''<br>
 
 
 
 
 
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
 
 
 
Not to be confused with [[accTime]].
 
 
 
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:<br>
 
'''skipTime''' (-[[daytime]] + _timeToSkipTo)<br />
 
 
 
 
 
'''MP Note''':
 
 
 
This command only has local effect.
 
 
 
So only use this command in scripts which are running on all clients.
 

Revision as of 23:47, 1 August 2006

Hover & click on the images for description

Description

Description:
Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted.
Groups:
Uncategorised

Syntax

Syntax:
skipTime duration
Parameters:
duration: Number
Return Value:
Nothing

Examples

Example 1:
skipTime 5 
Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: 
while(true) do {
 skiptime 0.00333   ~0.1  }

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (-[[daytime]] + _timeToSkipTo)

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section