Difference between revisions of "skipTime"

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back to [[Scripting_Reference#U|COMREF]]
+
back to [[Scripting_Reference#S|COMREF]]
  
 
<h2 style="color:#000066">'''skipTime '''''duration''</h2>
 
<h2 style="color:#000066">'''skipTime '''''duration''</h2>
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'''Operand types:'''
 
'''Operand types:'''
  
duration: [[Number]]
+
'''duration:''' [[Number]]
  
 
'''Type of returned value:'''
 
'''Type of returned value:'''
  
Nothing
+
[[Nothing]]
  
 
'''Description:'''
 
'''Description:'''
  
Skip time in duration of hours.
+
Skip time in '''duration''' of hours.
  
 
Daytime is adjusted, weather change is estimated, no changes in any units are made.
 
Daytime is adjusted, weather change is estimated, no changes in any units are made.
  
 
The tide is also adjusted.  
 
The tide is also adjusted.  
 +
  
 
'''Example:'''
 
'''Example:'''
  
 
'''skipTime''' 5
 
'''skipTime''' 5
 +
  
 
'''Comments'''
 
'''Comments'''
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Try this in your init.sqs file -
 
Try this in your init.sqs file -
  
    #loop
+
#loop
    skiptime 0.00333
+
'''skiptime''' 0.00333
    ~0.1
+
~0.1
    goto "loop"
+
[[goto]] "loop"
  
 
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
 
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
  
 
Not to be confused with [[accTime]].
 
Not to be confused with [[accTime]].

Revision as of 12:34, 17 April 2006

back to COMREF

skipTime duration

Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time in duration of hours.

Daytime is adjusted, weather change is estimated, no changes in any units are made.

The tide is also adjusted.


Example:

skipTime 5


Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file -

  1. loop

skiptime 0.00333 ~0.1 goto "loop"

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.