Difference between revisions of "skipTime"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 29: Line 29:
 
Very useful function - great for giving a "campaign" feel to a running battle.
 
Very useful function - great for giving a "campaign" feel to a running battle.
  
Try this in your init.sqs file -
+
Try this in your init.sqs file:
  
 
#loop
 
#loop

Revision as of 12:36, 17 April 2006

back to COMREF

skipTime duration

Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time in duration of hours.

Daytime is adjusted, weather change is estimated, no changes in any units are made.

The tide is also adjusted.


Example:

skipTime 5


Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file:

  1. loop

skiptime 0.00333 ~0.1 goto "loop"

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.