skipTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:
Try this in your init.sqs file:
Try this in your init.sqs file:


&nbsp;#loop<br>
''&nbsp;#loop''<br>
&nbsp;'''skiptime''' 0.00333<br>
''&nbsp;'''skiptime''' 0.00333''<br>
&nbsp;~0.1<br>
''&nbsp;~0.1''<br>
&nbsp;[[goto]] "loop"<br>
''&nbsp;[[goto]] "loop"''<br>


This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!


Not to be confused with [[accTime]].
Not to be confused with [[accTime]].

Revision as of 12:39, 17 April 2006

back to COMREF

skipTime duration

Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time in duration of hours.

Daytime is adjusted, weather change is estimated, no changes in any units are made.

The tide is also adjusted.


Example:

skipTime 5


Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file:

 #loop
 skiptime 0.00333
 ~0.1
 goto "loop"

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.