Difference between revisions of "skipTime"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
Line 1: Line 1:
[[Category:Scripting Commands|S]]
+
[[Category:Scripting Commands|SKIPTIME]]
[[Category:Scripting Commands OFP 1.97|S]]
+
[[Category:Scripting Commands OFP 1.97|SKIPTIME]]
[[Category:Scripting Commands OFP 1.46|S]]
+
[[Category:Scripting Commands OFP 1.46|SKIPTIME]]
[[Category:Scripting Commands ArmA|S]]
+
[[Category:Scripting Commands ArmA|SKIPTIME]]
  
  

Revision as of 17:03, 4 May 2006


skipTime duration


Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time in duration of hours.

Daytime is adjusted, weather change is estimated, no changes in any units are made.

The tide is also adjusted.


Example:

skipTime 5


Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file:


 #loop
 skiptime 0.00333
 ~0.1
 goto "loop"


This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.