Type of returned value:
Skip time in duration of hours.
Daytime is adjusted, weather change is estimated, no changes in any units are made.
The tide is also adjusted.
Very useful function - great for giving a "campaign" feel to a running battle.
Try this in your init.sqs file:
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
Not to be confused with accTime.
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (_timeToSkipTo - daytime + 24) % 24
See a % b
Another important thing is, this command is local. If in multiplayer someone gets skiptime through a local script, the skipped time is only visible by that player. Evade that by do skipTime global with maybe a trigger.