skipTime

From Bohemia Interactive Community
Revision as of 23:47, 1 August 2006 by kronzky (talk | contribs)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted.
Groups:
Uncategorised

Syntax

Syntax:
skipTime duration
Parameters:
duration: Number
Return Value:
Nothing

Examples

Example 1:
skipTime 5 
Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: 
while(true) do {
 skiptime 0.00333   ~0.1  }

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (-[[daytime]] + _timeToSkipTo)

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section