skipTime

From Bohemia Interactive Community
Revision as of 03:09, 17 April 2006 by Hoz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

back to COMREF

skipTime duration

Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted. Duration is in hours.

Example:

skipTime 5

Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file -

   #loop
   skiptime 0.00333
   ~0.1
   goto "loop"

This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.