sleep

From Bohemia Interactive Community
Revision as of 12:23, 18 April 2007 by Ceeeb (talk | contribs) (added units of time (seconds).)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Suspend execution of Function or SQF Script for given time in seconds.
Groups:
Uncategorised

Syntax

Syntax:
sleep delay
Parameters:
delay: Number
Return Value:
Nothing

Examples

Example 1:
sleep 0.5

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 20, 2006 - 19:53
CrashDome
Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
Posted on February 12, 2007 - 20:16
Kronzky
Sleep durations between .0005 and .02 will cause the same delay (roughly .02 seconds).
Delays of .0005 and less have no effect (ie, the sleep call will return immediately).
Sbsmac
The comment above is a little misleading. The game engine appears to work by processing frames and then checking to see whether scripts are available to execute. Sleep causes the script/function to be suspended until at least the specified time has elapsed. To wait for the next frame, or give other scripts a chance to run, use Sleep 0.001.

Bottom Section