sleep vs uiSleep

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

sleep pauses the waiting when the game is paused, where uiSleep does not.

sleep uiSleep
// sleep 5; _t = time + 5; waitUntil { time >= _t };
// uiSleep 5; _t = diag_tickTime + 5; waitUntil { diag_tickTime >= _t };

When the simulation is interrupted, time freezes, but not diag_tickTime. Also time at the start of in init.sqf is often reported as 0, even if the mission has already started.