Difference between revisions of "spawn"

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[[Category:Scripting Commands|SPAWN]]
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |SPAWN]]
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[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SPAWN]]
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[[Category:Command Group: Program Flow|SPAWN]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]]

Revision as of 17:51, 3 June 2009

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Starts running a new script (SQF). Additional arguments are passed in local _this variable. The new script is running in parallel, spawn does not wait for it to be done, instead spawn returns a Script handle.

Syntax

Syntax:
Script = arguments spawn code
Parameters:
arguments: Any Value
code: Code
Return Value:
Script

Examples

Example 1:
[] spawn { player globalChat "This is run in parallel."; };

Additional Information

Multiplayer:
-
See also:
call functioncall codecompilepreprocessFileterminatescriptDone

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 5 March, 2009
Kronzky
spawn cannot call other local functions on the same scope as itself.
It can, however, call other global functions: _addOne = {TST=TST+1}; TST_addOne = {TST=TST+1}; _add = { TST=TST+1; player sidechat format["added: %1",TST]; [] call _addOne; player sidechat format["called local: %1",TST]; [] call TST_addOne; player sidechat format["called global: %1",TST]; }; TST=0; [] call _add; [] spawn _add; (The call of _addOne from the spawned function does not do anything.)

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