startLoadingScreen: Difference between revisions

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{{Feature |$Warning |
{{Feature | Warning |
* The loading screen does '''not''' end by itself and absolutely needs a call to [[endLoadingScreen]] command
* The loading screen does '''not''' end by itself and absolutely needs a call to [[endLoadingScreen]] command
* Game simulation is disabled during Loading Screen operation (at least in single player):
* Game simulation is disabled during Loading Screen operation (at least in single player):

Revision as of 01:30, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
Syntax needed
Parameters:
text: String
resource (Optional): String
Return Value:
Return value needed

Examples

Example 1:
startLoadingScreen ["Loading My Mission, please wait..."];
Example 2:
startLoadingScreen ["Can't skip loading time...", "MyLoadingRsc"];
Example 3:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 4:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { uiSleep .1; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 21, 2015 - 18:38 (UTC)
Killzone Kid
The default Arma 3 loading screen has no control to display text.