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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|arg= local |= Arguments in MP
|version2= 1.00


|eff= global |= Effects in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| unitName '''stop''' toggle |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= toggle: [[Boolean]] |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <code>loon1 stop [[true]]</code> |= Example 1
____________________________________________________________________________________________


| [[stopped]], [[doStop]], [[commandStop]] |= See also
|eff= global


}}
|gr1= Unit Control
 
|descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy.
It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities.
 
|s1= unitName [[stop]] toggle
 
|p1= unitName: [[Object]]


<h3 style="display:none">Notes</h3>
|p2= toggle: [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on January 6, 2011 - 13:21 (CET)
|r1= [[Nothing]]
<dt class="note">[[User:Leo15745|Leo15745]]
<dd class="note">This command appears to be local only.


<!-- Note Section END -->
|x1= <sqf>loon1 stop true;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[stopped]] [[doStop]] [[commandStop]]
[[Category:Scripting Commands|STOP]]
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|STOP]]
[[Category:Scripting Commands OFP 1.46|STOP]]
[[Category:Scripting Commands ArmA|STOP]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:40, 24 January 2023

Hover & click on the images for description

Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note