Difference between revisions of "stop"
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− | + | <dd class="notedate">Posted on January 6, 2011 - 13:21 (CET) | |
− | + | <dt class="note">[[User:Leo15745|Leo15745]] | |
− | + | <dd class="note">This command appears to be local only. | |
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Revision as of 18:56, 26 March 2016
Hover & click on the images for descriptions
Description
- Description:
-
Stop AI unit.
Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.
It may still change the stance if deemed appropriate (e.g. under fire).
Use disableAI to disable specific AI capabilities.
Syntax
Examples
- Example 1:
-
loon1 stop true
Additional Information
- See also:
- stoppeddoStopcommandStop
- Groups:
- Uncategorised
Notes
Notes
- Posted on January 6, 2011 - 13:21 (CET)
- Leo15745
- This command appears to be local only.
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control