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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
<code> | |game5= arma3 | ||
[[hint]] [[str]] "string "" string"; | |version5= 0.50 | ||
[[call]] [[compile]] [[str]] "string "" string"; / | |||
|gr1= Strings | |||
[[hint]] [[str]] "string "" string"; | |||
[[call]] [[compile]] [[str]] "string "" string"; | |descr= Converts any value into a string by placing " and " around the argument. When used on object, object debug name is returned.<br><br>Since Arma 3 v1.64 this command will correctly escape all " inside a string: | ||
<code>{{cc|Before the fix:}} | |||
[[hint]] [[str]] "string "" string"; {{cc|"string " string" <- invalid string}} | |||
[[call]] [[compile]] [[str]] "string "" string"; {{cc|ERROR}}</code> | |||
<code>{{cc|After the fix:}} | |||
[[hint]] [[str]] "string "" string"; {{cc|"string "" string" <- valid string}} | |||
[[call]] [[compile]] [[str]] "string "" string"; {{cc|OK}} | |||
</code> | </code> | ||
|s1= [[str]] value | |||
| | |p1= value: [[Anything]] | ||
| | |r1= [[String]] | ||
|x1= <code>_s = [[str]] (2 + 3);{{cc|The value of ''_s'' is the string "5"}}</code> | |||
|x1= <code>_s = [[str]] (2 + 3); | |||
The value of ''_s'' is the string "5" | |||
|x2= <code>a = []; | |x2= <code>a = []; | ||
ac = 0; | ac = 0; | ||
[[while]] {ac < 5} [[do]] { | [[while]] {ac < 5} [[do]] | ||
{ | |||
ac = [[count]] a; | ac = [[count]] a; | ||
a [[set]] [ac, [[format]] ["Index %1", ac]]; | a [[set]] [ac, [[format]] ["Index %1", ac]]; | ||
}; | }; | ||
[[hintSilent]] [[str]] a;</code> | [[hintSilent]] [[str]] a;{{cc|Hints all of ''["Index 0","Index 1","Index 2","Index 3","Index 4"]'' including brackets, quotes and commas}}</code> | ||
|seealso= [[toArray]], [[toString]], [[isText]], [[select]], [[count]], [[find]], [[endl]], [[format]], [[formatText]] | |||
}} | |||
<dl class="command_description"> | |||
< | |||
< | <dt></dt> | ||
< | |||
<dd class="notedate">Posted on September 29, 2009 - 20:17 (UTC)</dd> | <dd class="notedate">Posted on September 29, 2009 - 20:17 (UTC)</dd> | ||
<dt class="note">[[User:Sbsmac|Sbsmac]]</dt> | <dt class="note">[[User:Sbsmac|Sbsmac]]</dt> | ||
Line 62: | Line 58: | ||
When applied to a unit, this returns the variable name that was assigned to the unit in the editor. For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer"; | When applied to a unit, this returns the variable name that was assigned to the unit in the editor. For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer"; | ||
</dd> | </dd> | ||
< | |||
< | <dt></dt> | ||
<dd class="notedate">Posted on December 5, 2014 - 20:21 (UTC)</dd> | <dd class="notedate">Posted on December 5, 2014 - 20:21 (UTC)</dd> | ||
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | <dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | ||
Line 69: | Line 65: | ||
If you try to [[count]] string, the added quotations marks are valid characters and will be counted. | If you try to [[count]] string, the added quotations marks are valid characters and will be counted. | ||
</dd> | </dd> | ||
< | <dt><dt> | ||
< | |||
<dd class="notedate">Posted on July 15, 2017 - 09:59 (UTC)</dd> | <dd class="notedate">Posted on July 15, 2017 - 09:59 (UTC)</dd> | ||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
Line 82: | Line 75: | ||
[[count]] [[str]] [[text]] ""; // 0</code> | [[count]] [[str]] [[text]] ""; // 0</code> | ||
</dd> | </dd> | ||
<dt></dt> | |||
<dd class="notedate">Posted on February 16, 2021 - 20:59 (UTC)</dd> | |||
<dt class="note">[[User:R3vo|R3vo]]</dt> | |||
<dd class="note"> | |||
Be careful when using [[str]] on arrays and you are used to putting a ''whitespace'' behind every comma: | |||
<code>[[str]] [0, 0, 0] {{=}}{{=}} "[0, 0, 0]"; {{cc|false}}</code> | |||
</dd> | |||
</dl> | </dl> | ||
Revision as of 18:13, 20 June 2021
Description
- Description:
- Converts any value into a string by placing " and " around the argument. When used on object, object debug name is returned.
Since Arma 3 v1.64 this command will correctly escape all " inside a string:// Before the fix: hint str "string "" string"; // "string " string" <- invalid string call compile str "string "" string"; // ERROR
// After the fix: hint str "string "" string"; // "string "" string" <- valid string call compile str "string "" string"; // OK
- Groups:
- Strings
Syntax
Examples
- Example 1:
_s = str (2 + 3);// The value of _s is the string "5"
- Example 2:
a = []; ac = 0; while {ac < 5} do { ac = count a; a set [ac, format ["Index %1", ac]]; }; hintSilent str a;// Hints all of ["Index 0","Index 1","Index 2","Index 3","Index 4"] including brackets, quotes and commas
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2009 - 20:17 (UTC)
- Sbsmac
- When applied to a unit, this returns the variable name that was assigned to the unit in the editor. For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer";
- Posted on December 5, 2014 - 20:21 (UTC)
- DreadedEntity
- If you try to count string, the added quotations marks are valid characters and will be counted.
- Posted on July 15, 2017 - 09:59 (UTC)
- Killzone Kid
- If you want to make empty string with str that doesn't have any quotation marks, but is still a String you can use text:
str ""; // "" count str ""; // 2 str text ""; // count str text ""; // 0
- Posted on February 16, 2021 - 20:59 (UTC)
- R3vo
-
Be careful when using str on arrays and you are used to putting a whitespace behind every comma:
str [0, 0, 0] == "[0, 0, 0]"; // false
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings