str: Difference between revisions

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m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
m (Some wiki formatting)
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|gr1= Strings
|gr1= Strings


|descr= Converts any value into a string by placing " and " around the argument. When used on object, object debug name is returned.<br><br>Since Arma 3 v1.64 this command will correctly escape all " inside a string:
|descr= Converts any value into a string by placing " and " around the argument. When used on object, object debug name is returned.


<code>// Before the fix:
|pr= Before {{arma3}} v1.64 this command didn't escape quote signs {{hl|"}} inside a string properly.
[[hint]] [[str]] "string "" string"; // "string " string" <- invalid string
call compile str "string "" string"; // ERROR</code>
 
<code>// After the fix:
[[hint]] [[str]] "string "" string"; // "string "" string" <- valid string
[[call]] [[compile]] [[str]] "string "" string"; // OK
</code>


|s1= [[str]] value
|s1= [[str]] value
Line 35: Line 28:
|r1= [[String]]
|r1= [[String]]


|x1= <sqf>_s = str (2 + 3);// The value of ''_s'' is the string "5"</sqf>
|x1= <sqf>_s = str (5 + 2); // The value of _s is the string "7"</sqf>


|x2= <code>a = [];
|x2= <sqf>
a = [];
ac = 0;
ac = 0;
[[while]] {ac < 5} [[do]]
while { ac < 5 } do
{
{
ac = [[count]] a;
ac = count a;
a [[set]] [ac, [[format]] ["Index %1", ac]];
a set [ac, format ["Index %1", ac]];
};
};
hintSilent str a;// Hints all of ''["Index 0","Index 1","Index 2","Index 3","Index 4"]'' including brackets, quotes and commas</code>
hintSilent str a; // hints all of ["Index 0","Index 1","Index 2","Index 3","Index 4"] including brackets, quotes and commas
</sqf>


|seealso= [[toArray]] [[toString]] [[isText]] [[select]] [[count]] [[find]] [[endl]] [[format]] [[formatText]]
|x3= <sqf>
}}
str [0, 0, 0] == "[0, 0, 0]"; // false
str [0, 0, 0] == "[0,0,0]"; // true


str ""; // """"""
count str ""; // 2
str text ""; // ""
count str text ""; // 0
</sqf>


<dl class="command_description">
|x4= <sqf>
str objNull; // "<NULL-object>"
str player; // e.g "B Alpha 1-1:1 (PlayerName)"
player setVehicleVarName "PlayerUnit";
str player; // e.g "PlayerUnit"
</sqf>


<dt></dt>
|seealso= [[toArray]] [[toString]] [[isText]] [[select]] [[count]] [[find]] [[endl]] [[format]] [[formatText]]
<dd class="notedate">Posted on September 29, 2009 - 20:17 (UTC)</dd>
}}
<dt class="note">[[User:Sbsmac|Sbsmac]]</dt>
<dd class="note">
When applied to a unit, this returns the variable name that was assigned to the unit in the editor.  For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer";
</dd>


<dt></dt>
{{Note
<dd class="notedate">Posted on December 5, 2014 - 20:21 (UTC)</dd>
|user= Sbsmac
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
|timestamp= 20090929201700
<dd class="note">
|text= When applied to a unit, this returns the variable name that was assigned to the unit in the editor (see also [[vehicleVarName]]).
If you try to [[count]] string, the added quotations marks are valid characters and will be counted.
For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer".
</dd>
}}
 
<dt><dt>
<dd class="notedate">Posted on July 15, 2017 - 09:59 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">If you want to make empty string with [[str]] that doesn't have any quotation marks, but is still a [[String]] you can use [[text]]:
<sqf>str ""; // ""
count str ""; // 2
str text ""; //
count str text ""; // 0</sqf>
</dd>
 
<dt></dt>
<dd class="notedate">Posted on February 16, 2021 - 20:59 (UTC)</dd>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
Be careful when using [[str]] on arrays and you are used to putting a ''whitespace'' behind every comma:
<sqf>str [0, 0, 0] == "[0, 0, 0]"; // false</sqf>
</dd>
 
</dl>

Revision as of 16:04, 26 August 2022

Hover & click on the images for description

Description

Description:
Converts any value into a string by placing " and " around the argument. When used on object, object debug name is returned.
Problems:
Before Arma 3 v1.64 this command didn't escape quote signs " inside a string properly.
Groups:
Strings

Syntax

Syntax:
str value
Parameters:
value: Anything
Return Value:
String

Examples

Example 1:
_s = str (5 + 2); // The value of _s is the string "7"
Example 2:
a = []; ac = 0; while { ac < 5 } do { ac = count a; a set [ac, format ["Index %1", ac]]; }; hintSilent str a; // hints all of ["Index 0","Index 1","Index 2","Index 3","Index 4"] including brackets, quotes and commas
Example 3:
str [0, 0, 0] == "[0, 0, 0]"; // false str [0, 0, 0] == "[0,0,0]"; // true str ""; // """""" count str ""; // 2 str text ""; // "" count str text ""; // 0
Example 4:
str objNull; // "<NULL-object>" str player; // e.g "B Alpha 1-1:1 (PlayerName)" player setVehicleVarName "PlayerUnit"; str player; // e.g "PlayerUnit"

Additional Information

See also:
toArray toString isText select count find endl format formatText

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Sbsmac - c
Posted on Sep 29, 2009 - 20:17 (UTC)
When applied to a unit, this returns the variable name that was assigned to the unit in the editor (see also vehicleVarName). For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer".