str: Difference between revisions

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<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
* When applied to a unit, this returns the variable name that was assigned to the unit in the editor.  For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer" ; [[User:Sbsmac|Sbsmac]]
* When applied to a string, places quotes around it. If it also contains quotes, be careful in how you use it; e.g. including it as part of a string and then compiling it as code won't work. [[User:MaHuJa|MaHuJa]] 06:58, 26 April 2012 (CEST)
<!-- Note Section END -->
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|STR]]
[[Category:Scripting Commands|STR]]
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<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dt class="note">[[User:Sbsmac|Sbsmac]]</dt>
<dd class="note">
When applied to a unit, this returns the variable name that was assigned to the unit in the editor.  For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer";
</dd>
</dl>
<dl class="command_description">
<dd class="notedate">Posted on April 5, 2012 - 06:58 (UTC)</dd>
<dt class="note">[[User:MaHuJa|MaHuJa]]</dt>
<dd class="note">
When applied to a string, places quotes around it. If it also contains quotes, be careful in how you use it; e.g. including it as part of a string and then compiling it as code won't work.
</dd>
</dl>
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on December 5, 2014 - 20:21 (UTC)</dd>
<dd class="notedate">Posted on December 5, 2014 - 20:21 (UTC)</dd>

Revision as of 22:26, 5 December 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Converts any value into a string by placing " and " around the argument. This command will not parse any escaped " within the string. In order to preserve "", use single quotes: str "string "" string"; //"string " string" <- not a valid string str 'string "" string'; //"string "" string" <- a valid string When used on object, object debug name is returned.
Groups:
Uncategorised

Syntax

Syntax:
str value
Parameters:
value: Anything
Return Value:
String

Examples

Example 1:
_s = str (2 + 3); The value of _s is the string "5"
Example 2:
a = []; ac = 0; while {ac < 5} do { ac = count a; a set [ac, format ["Index %1", ac]]; }; hintSilent str a; Hints all of ["Index 0","Index 1","Index 2","Index 3","Index 4"] including brackets, quotes and commas.

Additional Information

See also:
toArraytoStringisTextselectcountfind

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Sbsmac
When applied to a unit, this returns the variable name that was assigned to the unit in the editor. For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer";
Posted on April 5, 2012 - 06:58 (UTC)
MaHuJa
When applied to a string, places quotes around it. If it also contains quotes, be careful in how you use it; e.g. including it as part of a string and then compiling it as code won't work.
Posted on December 5, 2014 - 20:21 (UTC)
DreadedEntity
In addition to the note above, if you try to count that string, the added quotations marks are valid characters and will be counted.