Difference between revisions of "str"
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma1 | |game1= arma1 | ||
|version1= 1.00 | |version1= 1.00 | ||
+ | |||
+ | |game2= arma2 | ||
+ | |version2= 1.00 | ||
+ | |||
+ | |game3= arma2oa | ||
+ | |version3= 1.50 | ||
+ | |||
+ | |game4= tkoh | ||
+ | |version4= 1.00 | ||
+ | |||
+ | |game5= arma3 | ||
+ | |version5= 0.50 | ||
|gr1= Strings | |gr1= Strings | ||
− | |descr= Converts any value into a string | + | |descr= Converts any value into a string, depending on its type. If an [[Object]] has a [[vehicleVarName]], it is returned (see {{Link|#Example 4}}). |
− | + | |pr= Before {{arma3}} v1.64 this command did not escape a [[String]]'s double quotes {{hl|""}} properly. | |
− | [[ | ||
− | |||
− | + | |s1= [[str]] value | |
− | |||
− | |||
− | |||
− | |||
− | |||
|p1= value: [[Anything]] | |p1= value: [[Anything]] | ||
− | |r1= [[String]] | + | |r1= [[String]] - if ''value'' is a [[String]], double quotes {{hl|""}} will surround it (see {{Link|#Example 3}}) |
− | |x1= < | + | |x1= <sqf>_s = str (5 + 2); // The value of _s is the string "7"</sqf> |
− | |x2= < | + | |x2= <sqf> |
+ | a = []; | ||
ac = 0; | ac = 0; | ||
− | + | while { ac < 5 } do | |
{ | { | ||
− | ac = | + | ac = count a; |
− | a | + | a set [ac, format ["Index %1", ac]]; |
}; | }; | ||
− | + | hintSilent str a; // hints all of ["Index 0","Index 1","Index 2","Index 3","Index 4"] including brackets, quotes and commas | |
+ | </sqf> | ||
− | | | + | |x3= <sqf> |
− | + | str [0, 0, 0] == "[0, 0, 0]"; // false | |
+ | str [0, 0, 0] == "[0,0,0]"; // true | ||
− | + | str "a"; // """a""" | |
− | + | count str "a"; // 3 | |
− | + | str text "a"; // "a" | |
+ | count str text "a"; // 1 | ||
+ | </sqf> | ||
− | < | + | |x4= <sqf> |
+ | str objNull; // "<NULL-object>" | ||
+ | str player; // e.g "B Alpha 1-1:1 (PlayerName)" | ||
+ | player setVehicleVarName "PlayerUnit"; | ||
+ | str player; // "PlayerUnit" | ||
+ | </sqf> | ||
− | + | |seealso= [[toArray]] [[toString]] [[isText]] [[select]] [[count]] [[find]] [[endl]] [[format]] [[formatText]] | |
− | + | }} | |
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− | + | {{Note | |
− | + | |user= Sbsmac | |
− | + | |timestamp= 20090929201700 | |
− | + | |text= When applied to a unit, this returns the variable name that was assigned to the unit in the editor (see also [[vehicleVarName]]). | |
− | + | For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer". | |
− | + | }} | |
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Latest revision as of 16:59, 12 April 2023
Description
- Description:
- Converts any value into a string, depending on its type. If an Object has a vehicleVarName, it is returned (see Example 4).
- Problems:
- Before Arma 3 v1.64 this command did not escape a String's double quotes "" properly.
- Groups:
- Strings
Syntax
- Syntax:
- str value
- Parameters:
- value: Anything
- Return Value:
- String - if value is a String, double quotes "" will surround it (see Example 3)
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 29, 2009 - 20:17 (UTC)
- When applied to a unit, this returns the variable name that was assigned to the unit in the editor (see also vehicleVarName). For example, if you have created a playable unit with the name 'thePlayer' then you can use 'str player' to return "thePlayer".
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings