surfaceTexture: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


| 2.00 |Game version=
| 2.00


|gr1= Positions |GROUP1=
|gr1= Positions


| Same as [[surfaceType]], but returns texture path to ground texture as string. <br><br>
| Same as [[surfaceType]], but returns texture path to ground texture as string. <br><br>
{{Informative | The texture returned is of the ground, even if there is a road at that position. To get road texture use [[getRoadInfo]] command}} |DESCRIPTION=
{{Informative | The texture returned is of the ground, even if there is a road at that position. To get road texture use [[getRoadInfo]] command}}


| [[surfaceTexture]] position |SYNTAX=
| [[surfaceTexture]] position


|p1= position: [[Array]] - in format [[Position2D]] or [[Position3D]] in which case Z is ignored |Parameter=
|p1= position: [[Array]] - in format [[Position2D]] or [[Position3D]] in which case Z is ignored |Parameter=


| [[String]] |RETURNVALUE=
| [[String]]


|x1= <code>_tex = [[surfaceTexture]] [[getPos]] [[player]];</code> |Example1=
|x1= <code>_tex = [[surfaceTexture]] [[getPos]] [[player]];</code>


| [[surfaceType]], [[getRoadInfo]] |SEEALSO=
| [[surfaceType]], [[getRoadInfo]]
}}
}}



Revision as of 12:28, 18 January 2021

Hover & click on the images for description

Description

Description:
Same as surfaceType, but returns texture path to ground texture as string.

The texture returned is of the ground, even if there is a road at that position. To get road texture use getRoadInfo command
Groups:
Positions

Syntax

Syntax:
surfaceTexture position
Parameters:
position: Array - in format Position2D or Position3D in which case Z is ignored
Return Value:
String

Examples

Example 1:
_tex = surfaceTexture getPos player;

Additional Information

See also:
surfaceTypegetRoadInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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