switchMove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Scripting Commands]]
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]
back to [[Scripting_Reference#S|COMREF]]
back to [[Scripting_Reference#S|COMREF]]



Revision as of 16:43, 19 April 2006


back to COMREF

person switchmove movename


Operand types:

person: Object

movename: String

Type of returned value:

Nothing

Description:

When used on a person, given move is started immediately (no transition).
Use switchMove "" to switch back to default movement if there is no transition back, otherwise person may become stuck.


Example:

loon1 switchMove "FXStandDip"


Comments

For a smooth transition use playMove.