teamSwitch: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Invoke the [[Team_Switch|Team Switch]] dialog (force it even when conditions are not met). There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[description.ext]] should be 5 (SIDE) |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| '''teamSwitch''' |= Syntax
|game4= tkoh
|version4= 1.00


| [[Nothing]] |= Return value
|game5= arma3
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|version5= 0.50


| [[Team_Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[onTeamSwitch]], [[teamSwitchEnabled]] |= See also
|gr1= Team Switch


}}
|descr= Invoke the [[Team_Switch|Team Switch]] dialog (force it even when conditions are not met).
There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[Description.ext|description.ext]] should be 5 (SIDE).{{Feature | Informative | When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it {{hl|_unit [[enableAI]] "TeamSwitch"}} so that the unit continues with [[waypoints]]. }}


<h3 style="display:none">Notes</h3>
|s1= [[teamSwitch]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>teamSwitch;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|r1= [[Nothing]]


[[Category:Scripting Commands|TEAMSWITCH]]
|seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]] [[onTeamSwitch]] [[teamSwitchEnabled]] [[selectPlayer]]
[[Category:Scripting Commands ArmA|TEAMSWITCH]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 13, 2015 - 07:15 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">To get a unit back to it's normal AI behaviour after using team switch, simply use this code on the unit:
<code>_unit [[enableAI]] "TEAMSWITCH";</code>
(Tested in {{Name|a3}} 1.44)
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 11:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Invoke the Team Switch dialog (force it even when conditions are not met). There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in description.ext should be 5 (SIDE).
When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints.
Groups:
Team Switch

Syntax

Syntax:
teamSwitch
Return Value:
Nothing

Examples

Example 1:
teamSwitch;

Additional Information

See also:
Team Switch enableTeamSwitch onBriefingTeamSwitch onTeamSwitch teamSwitchEnabled selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note