teamSwitch: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|version1= 1.00


|1.00
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= Team Switch
|gr1= Team Switch


| Invoke the [[Team_Switch|Team Switch]] dialog (force it even when conditions are not met).
|descr= Invoke the [[Team Switch]] dialog (force it even when conditions are not met).
There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[description.ext]] should be 5 (SIDE).{{Feature | Informative | When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>_unit [[enableAI]] "TeamSwitch"</tt> so that the unit continues with [[waypoints]]. }}
There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in [[Description.ext|description.ext]] should be 5 (SIDE).
{{Feature|informative|When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <sqf inline>_unit enableAI "TeamSwitch"</sqf> so that the unit continues with [[waypoints]].}}


|r1= [[teamSwitch]]
|s1= [[teamSwitch]]


|x1= <code>[[teamSwitch]];</code>
|r1= [[Nothing]]


|r1= [[Nothing]]
|x1= <sqf>teamSwitch;</sqf>


|seealso= [[Team Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[onTeamSwitch]], [[teamSwitchEnabled]], [[selectPlayer]]
|seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]] [[onTeamSwitch]] [[teamSwitchEnabled]] [[selectPlayer]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 05:59, 27 November 2023

Hover & click on the images for description

Description

Description:
Invoke the Team Switch dialog (force it even when conditions are not met). There has to be at least one playable unit for team switch to work, and for this command to work in MP, respawn type in description.ext should be 5 (SIDE).
When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints.
Groups:
Team Switch

Syntax

Syntax:
teamSwitch
Return Value:
Nothing

Examples

Example 1:
teamSwitch;

Additional Information

See also:
Team Switch enableTeamSwitch onBriefingTeamSwitch onTeamSwitch teamSwitchEnabled selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note