Difference between revisions of "teamSwitch"
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
+ | |||
+ | <!-- CONTINUE Notes --> | ||
+ | <dl class="command_description"> | ||
+ | <dd class="notedate">Posted on May 13, 2015 - 07:15 (UTC)</dd> | ||
+ | <dt class="note">[[User:Benargee|Benargee]]</dt> | ||
+ | <dd class="note">To get a unit back to it's normal AI behaviour after using team switch, simply use this code on the unit: | ||
+ | <code>_unit [[enableAI]] "TEAMSWITCH";</code> | ||
+ | (Tested in {{Name|a3}} 1.44) | ||
+ | </dd> | ||
+ | </dl> | ||
+ | <!-- DISCONTINUE Notes --> |
Revision as of 09:15, 13 May 2015
Description
- Description:
- Invoke the Team Switch dialog (force it even when conditions are not met).
- Groups:
- Uncategorised
Syntax
- Syntax:
- teamSwitch
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note