Difference between revisions of "teamSwitch"

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(Undo revision 83359 by Benargee (talk) there is a perfect solution to this problem, donttype teamSwitch into the watch field :) If you think it is a bug, report it on feedback tracker, please.)
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<!-- CONTINUE Notes -->
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<dl class="command_description">
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<dd class="notedate">Posted on May 13, 2015 - 07:15 (UTC)</dd>
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<dt class="note">[[User:Benargee|Benargee]]</dt>
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<dd class="note">To get a unit back to it's normal AI behaviour after using team switch, simply use this code on the unit:
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<code>_unit [[enableAI]] "TEAMSWITCH";</code>
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(Tested in {{Name|a3}} 1.44)
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</dd>
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</dl>
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<!-- DISCONTINUE Notes -->

Revision as of 08:15, 13 May 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Invoke the Team Switch dialog (force it even when conditions are not met).
Groups:
Uncategorised

Syntax

Syntax:
teamSwitch
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
Team_SwitchenableTeamSwitchonBriefingTeamSwitchonTeamSwitchteamSwitchEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 13, 2015 - 07:15 (UTC)
Benargee
To get a unit back to it's normal AI behaviour after using team switch, simply use this code on the unit: _unit enableAI "TEAMSWITCH"; (Tested in a3 1.44)